GST STUDIOS · NEW BUILD WIZARD

THE FOUNDRY

Design a real game, one deliberate decision at a time. Then ship it.

Step 1 · Game type

Every great game starts by picking its shape. This sets your game loop.

Step 2 · World and theme

Where does it happen and how does it feel? This is level design talk.

Step 3 · Characters and enemies

Your hero sprite and who is out to get it.

Step 4 · Rules and feel

Speed, fairness, and power-ups. This is where balance lives.

Step 5 · The dream bar

The menus built your game. This box is for everything the menus could not hold.

Dreams beyond the engine go straight to your Game Master Terminal build queue when you ship, so the fleet can build them.

Step 6 · Name it, ship it

Every build needs a name, a version, and patch notes in your own words.

v1.0 (stamped automatically when you ship)

Design Spec Sheet

Tech Spec Sheet

Highlighted terms open the real dev definition.

Built for Gabriel. A birthday gift from Dad, with love.